feat: add cheater gate with resume-safe survivor recovery

This commit is contained in:
2026-07-14 16:00:14 -04:00
parent 24ed7ca322
commit d4e9852864
2 changed files with 206 additions and 0 deletions
+119
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@@ -12,6 +12,14 @@ from __future__ import annotations
import enum import enum
import hashlib import hashlib
import json import json
from typing import TYPE_CHECKING, Protocol
from loguru import logger
if TYPE_CHECKING:
from app.question_gen.adversarial_config import AdversarialFilterConfig
from app.question_gen.run_store import QuestionGenStore
from core.types import GeneratedQuestion
_VALID_LETTERS = ("A", "B", "C", "D") _VALID_LETTERS = ("A", "B", "C", "D")
@@ -94,3 +102,114 @@ def judge_flip(*, p_text: str | None, q_text: str | None) -> FlipDecision:
if p_text.strip() != q_text.strip(): if p_text.strip() != q_text.strip():
return FlipDecision.PASSED return FlipDecision.PASSED
return FlipDecision.FILTERED_NO_FLIP return FlipDecision.FILTERED_NO_FLIP
class AgentRunner(Protocol):
"""完整 inference agent 试答端口 — Phase B 只依赖此接口(便于 mock)。
实现见 Task 10 的 _RealAgentRunner(复用 run_inference + RunLogImpl)。
"""
model: str
skill_mode: str # 从首次定义即入 Protocol,保证 Task 6/8/10 指纹口径一致
async def predict(
self,
questions: list[GeneratedQuestion],
*,
max_steps: int,
run_id: str,
) -> dict[str, str | None]:
"""跑完整 agent,返回 question_id → 预测答案字母(无预测为 None)。"""
...
def _cheat_hash(question: GeneratedQuestion) -> str:
"""按散参数签名计算作弊门题面 hashquestion/options/answer)。"""
return question_hash(question.question, question.options, question.answer)
def _recover_survivors(
questions: list[GeneratedQuestion],
store: QuestionGenStore,
cfg_fp: str,
) -> list[GeneratedQuestion]:
"""从已落 cheat verdict 恢复"agent 答错"的题(续跑,不重跑 agent)。"""
survivors: list[GeneratedQuestion] = []
for q in questions:
rows = store._conn.execute(
"SELECT agent_correct FROM adversarial_verdicts "
"WHERE question_id=? AND question_hash=? AND stage='cheat' AND agent_config=?",
(q.question_id, _cheat_hash(q), cfg_fp),
).fetchall()
if rows and rows[0][0] == 0:
survivors.append(q)
return survivors
async def run_cheater_gate(
questions: list[GeneratedQuestion],
*,
agent: AgentRunner,
store: QuestionGenStore,
config: AdversarialFilterConfig,
round_no: int,
run_id: str,
) -> list[GeneratedQuestion]:
"""作弊门:完整 agent 试答;答对→filtered_too_easy,答错→cheat passed 待翻转。
续跑:已在当前 hash+config 有 cheat verdict 的题跳过重跑。agent_config 变
化时先作废该题旧 verdict。预测立即落表(崩溃不丢)。
参数:
questions: 待判定的 AR 题列表。
agent: 完整 agent 试答端口。
store: verdict 持久化。
config: 过滤配置(提供 max_steps)。
round_no: 当前轮次。
run_id: agent 推理 run 标识。
返回:
agent 答错的题(进翻转门)——含"已完成续跑恢复的存活者""本轮新判答错者"
两部分合并。答错题的 cheat 预测字母已落 adversarial_verdicts 表
stage='cheat'),翻转门经 `_read_cheat_prediction` 从表读取复用(不重跑)。
"""
cfg_fp = agent_config_fingerprint(
skill_mode=agent.skill_mode,
max_steps=config.adversarial_agent_max_steps,
model=agent.model,
)
todo: list[GeneratedQuestion] = []
completed: list[GeneratedQuestion] = []
for q in questions:
h = _cheat_hash(q)
store.invalidate_stale_config(q.question_id, cfg_fp)
if "cheat" in store.completed_stages(q.question_id, h, cfg_fp):
completed.append(q)
else:
todo.append(q)
# C1: 无条件先从已完成题恢复存活者(agent 答错),再对未判题跑 agent 追加。
# 两者都流向翻转门——绝不因 todo 非空而丢掉已完成的存活者(混合续跑正确性)。
survivors: list[GeneratedQuestion] = _recover_survivors(completed, store, cfg_fp)
if todo:
preds = await agent.predict(
todo, max_steps=config.adversarial_agent_max_steps, run_id=run_id
)
for q in todo:
pred = preds.get(q.question_id)
correct = pred is not None and pred.strip().upper() == q.answer.strip().upper()
verdict = "filtered_too_easy" if correct else "passed"
store.record_verdict(
question_id=q.question_id, question_hash=_cheat_hash(q), stage="cheat",
round=round_no, agent_prediction=pred, agent_correct=correct,
verdict=verdict, pair_id=None, agent_config=cfg_fp,
)
if not correct:
survivors.append(q)
logger.info(
"作弊门: {} 题(续跑复用 {},新判 {})→ 存活 {}",
len(questions), len(completed), len(todo), len(survivors),
)
return survivors
@@ -0,0 +1,87 @@
"""作弊门:agent 答对=filtered_too_easy 并落表;答错=cheat verdict=passed 待翻转。"""
import pytest
from app.question_gen.adversarial_config import AdversarialFilterConfig
from app.question_gen.adversarial_filter import run_cheater_gate
from app.question_gen.run_store import QuestionGenStore
from core.types import GeneratedQuestion
class _FakeAgent:
"""按 question_id → 预测字母返回的 mock AgentRunner。"""
def __init__(self, preds: dict[str, str], model: str = "m1", skill_mode: str = "auto"):
self._preds = preds
self.model = model
self.skill_mode = skill_mode
self.calls: list[str] = []
async def predict(self, questions, *, max_steps, run_id):
self.calls.extend(q.question_id for q in questions)
return {q.question_id: self._preds.get(q.question_id) for q in questions}
def _q(qid, answer="A"):
return GeneratedQuestion(
question_id=qid, video_id="v1", task_type="Action Recognition",
question="?", options=("A. 蒸", "B. 炒", "C. 煮", "D. 炸"), answer=answer,
source_nodes=("n1",), difficulty="hard", sub_pattern="temporal_reasoning_failure",
)
@pytest.mark.asyncio
async def test_cheater_gate_filters_too_easy_and_keeps_hard(tmp_path):
store = QuestionGenStore(str(tmp_path / "q.db"))
agent = _FakeAgent({"easy": "A", "hard": "B"}) # easy 答对(A), hard 答错
cfg = AdversarialFilterConfig()
survivors = await run_cheater_gate(
[_q("easy"), _q("hard")], agent=agent, store=store,
config=cfg, round_no=0, run_id="r0",
)
ids = {q.question_id for q in survivors}
assert ids == {"hard"} # 只有答错的进翻转门
verdicts = {
r[0]: r[1] for r in store._conn.execute(
"SELECT question_id, verdict FROM adversarial_verdicts WHERE stage='cheat'"
)
}
assert verdicts["easy"] == "filtered_too_easy"
# hard 在 cheat 阶段先记 passed(待翻转门可能改写;不支持翻转的题即终判 passed)
assert verdicts["hard"] == "passed"
store.close()
@pytest.mark.asyncio
async def test_cheater_gate_resume_skips_completed(tmp_path):
store = QuestionGenStore(str(tmp_path / "q.db"))
agent = _FakeAgent({"hard": "B"})
cfg = AdversarialFilterConfig()
await run_cheater_gate([_q("hard")], agent=agent, store=store,
config=cfg, round_no=0, run_id="r0")
first = list(agent.calls)
await run_cheater_gate([_q("hard")], agent=agent, store=store,
config=cfg, round_no=0, run_id="r1")
assert agent.calls == first # 第二次不重跑(已有 cheat verdict
store.close()
@pytest.mark.asyncio
async def test_cheater_gate_resume_mixed_keeps_all_survivors(tmp_path):
"""混合续跑:部分题已有 cheat verdict、部分未判——已完成的存活者不得被丢。"""
store = QuestionGenStore(str(tmp_path / "q.db"))
cfg = AdversarialFilterConfig()
# 第一轮:先只判 done_hard(答错=存活),落表
agent1 = _FakeAgent({"done_hard": "B"}) # 答错(正解 A)
await run_cheater_gate([_q("done_hard")], agent=agent1, store=store,
config=cfg, round_no=0, run_id="r0")
# 第二轮:done_hard 已判 + 新题 new_hard 未判混在一起
agent2 = _FakeAgent({"new_hard": "C"}) # 新题答错(正解 A)=存活
survivors = await run_cheater_gate(
[_q("done_hard"), _q("new_hard")], agent=agent2, store=store,
config=cfg, round_no=0, run_id="r1",
)
ids = {q.question_id for q in survivors}
assert ids == {"done_hard", "new_hard"} # 已完成存活者 done_hard 未被丢
assert agent2.calls == ["new_hard"] # 只对未判题跑 agent
store.close()