feat: add cheater gate with resume-safe survivor recovery
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@@ -12,6 +12,14 @@ from __future__ import annotations
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import enum
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import hashlib
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import json
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from typing import TYPE_CHECKING, Protocol
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from loguru import logger
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if TYPE_CHECKING:
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from app.question_gen.adversarial_config import AdversarialFilterConfig
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from app.question_gen.run_store import QuestionGenStore
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from core.types import GeneratedQuestion
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_VALID_LETTERS = ("A", "B", "C", "D")
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@@ -94,3 +102,114 @@ def judge_flip(*, p_text: str | None, q_text: str | None) -> FlipDecision:
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if p_text.strip() != q_text.strip():
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return FlipDecision.PASSED
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return FlipDecision.FILTERED_NO_FLIP
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class AgentRunner(Protocol):
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"""完整 inference agent 试答端口 — Phase B 只依赖此接口(便于 mock)。
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实现见 Task 10 的 _RealAgentRunner(复用 run_inference + RunLogImpl)。
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"""
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model: str
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skill_mode: str # 从首次定义即入 Protocol,保证 Task 6/8/10 指纹口径一致
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async def predict(
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self,
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questions: list[GeneratedQuestion],
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*,
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max_steps: int,
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run_id: str,
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) -> dict[str, str | None]:
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"""跑完整 agent,返回 question_id → 预测答案字母(无预测为 None)。"""
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...
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def _cheat_hash(question: GeneratedQuestion) -> str:
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"""按散参数签名计算作弊门题面 hash(question/options/answer)。"""
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return question_hash(question.question, question.options, question.answer)
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def _recover_survivors(
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questions: list[GeneratedQuestion],
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store: QuestionGenStore,
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cfg_fp: str,
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) -> list[GeneratedQuestion]:
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"""从已落 cheat verdict 恢复"agent 答错"的题(续跑,不重跑 agent)。"""
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survivors: list[GeneratedQuestion] = []
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for q in questions:
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rows = store._conn.execute(
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"SELECT agent_correct FROM adversarial_verdicts "
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"WHERE question_id=? AND question_hash=? AND stage='cheat' AND agent_config=?",
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(q.question_id, _cheat_hash(q), cfg_fp),
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).fetchall()
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if rows and rows[0][0] == 0:
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survivors.append(q)
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return survivors
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async def run_cheater_gate(
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questions: list[GeneratedQuestion],
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*,
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agent: AgentRunner,
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store: QuestionGenStore,
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config: AdversarialFilterConfig,
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round_no: int,
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run_id: str,
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) -> list[GeneratedQuestion]:
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"""作弊门:完整 agent 试答;答对→filtered_too_easy,答错→cheat passed 待翻转。
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续跑:已在当前 hash+config 有 cheat verdict 的题跳过重跑。agent_config 变
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化时先作废该题旧 verdict。预测立即落表(崩溃不丢)。
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参数:
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questions: 待判定的 AR 题列表。
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agent: 完整 agent 试答端口。
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store: verdict 持久化。
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config: 过滤配置(提供 max_steps)。
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round_no: 当前轮次。
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run_id: agent 推理 run 标识。
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返回:
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agent 答错的题(进翻转门)——含"已完成续跑恢复的存活者"与"本轮新判答错者"
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两部分合并。答错题的 cheat 预测字母已落 adversarial_verdicts 表
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(stage='cheat'),翻转门经 `_read_cheat_prediction` 从表读取复用(不重跑)。
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"""
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cfg_fp = agent_config_fingerprint(
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skill_mode=agent.skill_mode,
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max_steps=config.adversarial_agent_max_steps,
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model=agent.model,
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)
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todo: list[GeneratedQuestion] = []
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completed: list[GeneratedQuestion] = []
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for q in questions:
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h = _cheat_hash(q)
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store.invalidate_stale_config(q.question_id, cfg_fp)
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if "cheat" in store.completed_stages(q.question_id, h, cfg_fp):
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completed.append(q)
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else:
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todo.append(q)
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# C1: 无条件先从已完成题恢复存活者(agent 答错),再对未判题跑 agent 追加。
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# 两者都流向翻转门——绝不因 todo 非空而丢掉已完成的存活者(混合续跑正确性)。
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survivors: list[GeneratedQuestion] = _recover_survivors(completed, store, cfg_fp)
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if todo:
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preds = await agent.predict(
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todo, max_steps=config.adversarial_agent_max_steps, run_id=run_id
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)
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for q in todo:
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pred = preds.get(q.question_id)
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correct = pred is not None and pred.strip().upper() == q.answer.strip().upper()
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verdict = "filtered_too_easy" if correct else "passed"
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store.record_verdict(
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question_id=q.question_id, question_hash=_cheat_hash(q), stage="cheat",
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round=round_no, agent_prediction=pred, agent_correct=correct,
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verdict=verdict, pair_id=None, agent_config=cfg_fp,
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)
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if not correct:
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survivors.append(q)
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logger.info(
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"作弊门: {} 题(续跑复用 {},新判 {})→ 存活 {}",
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len(questions), len(completed), len(todo), len(survivors),
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)
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return survivors
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@@ -0,0 +1,87 @@
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"""作弊门:agent 答对=filtered_too_easy 并落表;答错=cheat verdict=passed 待翻转。"""
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import pytest
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from app.question_gen.adversarial_config import AdversarialFilterConfig
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from app.question_gen.adversarial_filter import run_cheater_gate
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from app.question_gen.run_store import QuestionGenStore
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from core.types import GeneratedQuestion
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class _FakeAgent:
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"""按 question_id → 预测字母返回的 mock AgentRunner。"""
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def __init__(self, preds: dict[str, str], model: str = "m1", skill_mode: str = "auto"):
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self._preds = preds
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self.model = model
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self.skill_mode = skill_mode
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self.calls: list[str] = []
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async def predict(self, questions, *, max_steps, run_id):
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self.calls.extend(q.question_id for q in questions)
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return {q.question_id: self._preds.get(q.question_id) for q in questions}
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def _q(qid, answer="A"):
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return GeneratedQuestion(
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question_id=qid, video_id="v1", task_type="Action Recognition",
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question="?", options=("A. 蒸", "B. 炒", "C. 煮", "D. 炸"), answer=answer,
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source_nodes=("n1",), difficulty="hard", sub_pattern="temporal_reasoning_failure",
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)
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@pytest.mark.asyncio
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async def test_cheater_gate_filters_too_easy_and_keeps_hard(tmp_path):
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store = QuestionGenStore(str(tmp_path / "q.db"))
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agent = _FakeAgent({"easy": "A", "hard": "B"}) # easy 答对(A), hard 答错
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cfg = AdversarialFilterConfig()
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survivors = await run_cheater_gate(
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[_q("easy"), _q("hard")], agent=agent, store=store,
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config=cfg, round_no=0, run_id="r0",
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)
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ids = {q.question_id for q in survivors}
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assert ids == {"hard"} # 只有答错的进翻转门
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verdicts = {
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r[0]: r[1] for r in store._conn.execute(
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"SELECT question_id, verdict FROM adversarial_verdicts WHERE stage='cheat'"
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)
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}
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assert verdicts["easy"] == "filtered_too_easy"
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# hard 在 cheat 阶段先记 passed(待翻转门可能改写;不支持翻转的题即终判 passed)
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assert verdicts["hard"] == "passed"
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store.close()
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@pytest.mark.asyncio
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async def test_cheater_gate_resume_skips_completed(tmp_path):
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store = QuestionGenStore(str(tmp_path / "q.db"))
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agent = _FakeAgent({"hard": "B"})
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cfg = AdversarialFilterConfig()
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await run_cheater_gate([_q("hard")], agent=agent, store=store,
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config=cfg, round_no=0, run_id="r0")
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first = list(agent.calls)
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await run_cheater_gate([_q("hard")], agent=agent, store=store,
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config=cfg, round_no=0, run_id="r1")
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assert agent.calls == first # 第二次不重跑(已有 cheat verdict)
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store.close()
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@pytest.mark.asyncio
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async def test_cheater_gate_resume_mixed_keeps_all_survivors(tmp_path):
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"""混合续跑:部分题已有 cheat verdict、部分未判——已完成的存活者不得被丢。"""
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store = QuestionGenStore(str(tmp_path / "q.db"))
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cfg = AdversarialFilterConfig()
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# 第一轮:先只判 done_hard(答错=存活),落表
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agent1 = _FakeAgent({"done_hard": "B"}) # 答错(正解 A)
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await run_cheater_gate([_q("done_hard")], agent=agent1, store=store,
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config=cfg, round_no=0, run_id="r0")
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# 第二轮:done_hard 已判 + 新题 new_hard 未判混在一起
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agent2 = _FakeAgent({"new_hard": "C"}) # 新题答错(正解 A)=存活
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survivors = await run_cheater_gate(
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[_q("done_hard"), _q("new_hard")], agent=agent2, store=store,
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config=cfg, round_no=0, run_id="r1",
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)
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ids = {q.question_id for q in survivors}
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assert ids == {"done_hard", "new_hard"} # 已完成存活者 done_hard 未被丢
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assert agent2.calls == ["new_hard"] # 只对未判题跑 agent
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store.close()
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